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Thread: rate this sig

  1. #1
    Stranger
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    rate this sig

    im aware of jayz's face being blury, when i put it behind gradients and other layers it turned out noisy so i used the blur tool to remove the noise, that isnt the problem tho i think i lasso'd in to far, and i should remoove his left shoulder, i think.


  2. #2
    intelligent designs wizdim's Avatar
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    Re: rate this sig

    render is low quality.
    blurry as you know.
    idk what the lines in his face are...gradients dont do that...if thats wat u wer referring to.
    real plain...a render thrown over a stck...
    text is wack.
    lighting is bad....no depth
    ..no hate...but its not a good sig mate...
    keep wrkin on ur shit...keep postin

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  3. #3
    Stranger
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    Re: rate this sig

    the lines are part of the noise didnt remove it on the kneck

  4. #4
    Incorrect Perfectionist
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    Re: rate this sig

    i dont rate it high

    you can really tell you took a stock on and paste a render on it bad position of the render and text is really hard to read

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  5. #5
    Stranger
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    Re: rate this sig

    Quote Originally Posted by wizdim View Post
    render is low quality.
    blurry as you know.
    idk what the lines in his face are...gradients dont do that...if thats wat u wer referring to.
    real plain...a render thrown over a stck...
    text is wack.
    lighting is bad....no depth
    ..no hate...but its not a good sig mate...
    keep wrkin on ur shit...keep postin
    gradients are used by 99% of all artst, please explain?

  6. #6
    intelligent designs wizdim's Avatar
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    Re: rate this sig

    u said that the gradients caused the noise...
    gradients dont cause noise...atleast they have never for me..haha
    and i use them in 100% of my pieces

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  7. #7
    Stranger
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    Re: rate this sig

    oh no, there was more layers beside the gradients
    i usually overlay/softoverlay my gradients, add cupple more layers with an exclusion layer but this was something else.. i think it was my to cloud layers... maybe

    my gradients are usually 30%-60%..

    it was either that or the picture its self had the noise in it and it just didnt show up till i fucked with it

  8. #8
    intelligent designs wizdim's Avatar
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    Re: rate this sig

    did you add any filters?
    kinda looks like a filter effect..not noise

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  9. #9
    intelligent designs wizdim's Avatar
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    Re: rate this sig

    idk..but the quality looks low regardless

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  10. #10
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    Re: rate this sig

    Yeah as others have said that render is real shitty quality,
    I woulda just picked a different render to work with,
    and the text seems randomly placed,
    you shouldn't normally put text over your main focus point(the render) at least that's what iv been taught
    and if I were you I would pick a bolder font for the main text and something a little easier to read for the sub.
    I would also change the size and make it smaller.
    Keep posting and you should enter the SOTW.

  11. #11
    :.Swagger Found.: Uben. Sonned's Avatar
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    Re: rate this sig

    Ooh.
    Dia, what happened to you gfx skills man?
    There's nothing sig about it.
    It's a simple stock with an overblurred render...

    Sorry..But read a tut on blending as it helped me.

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    .Major League Gaming.
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  12. #12
    Stranger
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    Re: rate this sig

    better than placed on a downloaded brush lols
    blending is my strongest point im saying its the render
    he asked for a tough jayz render so i thought of this one
    im fixing my text soon.. gunna start drawing my own fonts
    im making this my new home site... good feedback
    Last edited by Stranger; October 24th, 2008 at 07:31 PM

  13. #13
    Incorrect Perfectionist
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